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PORTFOLIO

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PET CARE REMINDER APPLICATION

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STREAMING TRACKER APPLICATION

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LECTURE RECORDING APPLICATION

PET CARE APPLICATION

Problem & Hypothesis

This project focused on designing a pet care application that addressed key shortcomings I found in existing apps: lack of personalization for individual pets and limited access to veterinary support. My hypothesis was that providing pet-specific health records and streamlined communication with vets would greatly enhance the user experience and emergency response capabilities.

My Role & Collaboration

I independently handled all aspects of research and UX design, conducting interviews with three pet owners to understand their needs. Their stories deeply resonated with me and informed my design decisions throughout the project.

Proposed Solution

I designed a pet care app inspired by the structure of MyChart. Key features included individual pet profiles with medical histories and a quick-contact feature for reaching a primary veterinarian.

How It Solved the Problem

The app provided meaningful personalization and removed unnecessary complexity seen in competing apps. It addressed users' urgent needs by enabling faster diagnosis and emergency response actions before reaching a vet.

Challenges & Iterations

A major feature I had to drop due to time constraints was a companion interface for veterinarians, which would have included client lists and direct messaging. Although not included, this idea laid the groundwork for potential future iterations.

Impact

While not deployed, the concept had the potential to significantly improve pet care accessibility and emergency preparedness for users, especially in high-stress situations.

What I Learned

This project taught me the importance of designing with empathy and how to prioritize features when working within time limits. Scoping effectively was key to delivering a focused and functional product.

TASK FLOWS

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WIREFRAME

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LOFI PROTOTYPE

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HIFI PROTOTYPE

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LIFE-HACKER APP

Problem & Hypothesis
This project challenged me to create a mobile app that tracks and limits users’ streaming hours across services like Netflix and Spotify. I completed this project twice in different semesters, using the second round to elevate the original design.

 

My Role & Collaboration

I completed the project solo, with input and feedback from my professor and peers throughout both versions.

 

Proposed Solution​​

Drawing inspiration from academic scheduling apps, I designed a system where users could track their media usage and set limits. During the second iteration, I enhanced the interface with improved sliders and a more polished visual style. 

 

How It Solved the Problem
The app provided users with a clean and intuitive way to manage their streaming habits, helping them regain control over their time with a user-friendly, goal-driven interface.
Challenges & Iterations

A significant challenge was updating the design to reflect current UI/UX trends during the second run. It pushed me to revisit fundamental design choices and modernize the interface without compromising usability.

Impact

The project provided users with a streamlined way to track and limit screen time—an increasingly relevant need in today’s digital-heavy lifestyle.

What I Learned

This project taught me the foundations of task flow development and how to reduce friction in user journeys by minimizing unnecessary steps.

SKETCHES

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INSPIRATION

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PROTOTYPE

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LECTURE RECORDING APPLICATION

Problem & Hypothesis

College students often record full-length lecture videos, which quickly consume storage space. I hypothesized that reducing video data—specifically the number of frames—could result in a far more storage-efficient solution.

My Role & Collaboration

I conducted competitive research and a User Needs Analysis to identify what students required from a lecture-recording tool.

Proposed Solution

The app I designed converts lectures into audio-synced slideshows, removing the majority of video frames while preserving the lecture content. It simplifies the process by combining multiple tools into one seamless workflow.

How It Solved the Problem

The final solution slashes storage usage by exporting lightweight slideshow files instead of full video recordings. This makes it easier for students to archive and review their lectures long-term.

Challenges & Iterations

Time constraints forced me to drop potential features, such as a version for educators and compatibility with virtual meeting platforms like Zoom. However, the core concept remained strong and user-focused.

Impact

If fully developed, this app could empower students to efficiently manage their lecture content without sacrificing accessibility or clarity.

What I Learned

This project gave me a deep understanding of building a complete UI/UX prototype and reinforced the importance of simplifying complex workflows for users.

PERSONAS

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TASKFLOWS

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WIREFRAME

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PROTOTYPE DEMO

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